Thursday, January 25, 2018

an REVOLVE an LOFT an CUP


REVOLVE

In Maya we once more created art. This time it was a chalice, along with a salt shaker. First was the cup, which we made using NURBS to draw a 2D half on the cup, and then pressing REVOLVE to make it go full circle and fill out the shape.


LOFT

For the salt shaker we drew a circle using NURBS, and shrank the corners to make it a sort of plus sign. Then I copy-pasted them 4 times to make the skeleton of the salt shaker. I then selected them all from bottom to top, and clicked on LOFT, which smoothly connected the wireframe with the base material.

After making them, I just put them in a big box and textured them. Oh and added some lighting.

HAMMER TIME


MODELING

This is my favorite thing I've created in Maya so far. 

To make the handle, I created a long and tall rectangular shaft. I extruded said long and tall rectangular shaft's face to start on the head of the hammer. I extruded once more and spilt it into two pitchfork-looking things. I then rotated said forks down to make the claw of the hammer. 

For the striking part of the head, I just beveled it enough to round it off completely. 

Lastly, the handle. I split it into three distinctive parts and manipulated to look like a modern rubber handle. 



TEXTURE

Then I was on to make it actually look "real", and not like it was 3D printed. I used the phong shader for the metal head, dark grey for the rubber handle, and a seamless grass texture for the ground for über realism.

LIGHTING

Finally, I was ready to light it up. I used 3 directional light to simulate sunlight as well as natural light. Then I put in ambient light to really make it pop